Maddening Overload by Allison James

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Maddening Overload is a fast-paced endless runner where the protagonist must escape from the ever-encroaching wall of his own insanity. Run as fast as you can while dodging pitfalls, spikes and dead-ends which all can prove fatal.

Ultimately you're doomed to succumb to the madness, but with 101 challenges to beat and 13 trophies to collect, you should try to outrun it for as long as you can!

And now, with the added dimension of multiplayer, the levels of insanity are more Maddening than ever.

Information

System: PlayStation 4
Price: £4.99
Music: Approaching Nirvana
Fonts: Front Page Neue (Allison James)

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Reviews

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Screenshots

Dream Extension Finger by Allison James

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Clancy woke up one day to discover that, miraculously, his right index finger could extend and retract to a massive degree. Naturally, he did the only thing he believed was right. He went around poking living things to the point of spontaneous combustion.

Information

System: Windows
Price: Free
Music: Allison James
Fonts: Allison James (This Sucks)

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Reviews

“Neat idea, simple but well made game, I enjoy controlling the sword like finger!” - Jupiter Hadley
“Nice visuals, nice feeling when you kill the enemies, nice music & sounds. Nice game overall!” - SmallPhil
”A good simplistic game with a funny concept.” - megahold
”Great execution and overall experience!” - jsmars

Screenshots

Bullet Hills by Allison James

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Dance Dance Revolution meets touch typing tutor in Bullet Hills - the game where you have to type to the beat! Features three tracks and around 10 different typing levels, from just the letter X to the full alphabet and even full words to the music.

Made in GameMaker: Studio in 72 hours for GMC Jam #17. Bullet Hills came fifth.

Information

System: Windows
Price: Free
Music: Approaching Nirvana, Savant, High Scarlet
Fonts: Eurostile

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Reviews

“Graphically impressive, good choice in music and generally feels like it has a high level of polish.” - Dan Johnston
”Very stylish but also very hard. Different modes was a nice inclusion!” - The M
”The background looks very cool. Never before has typing felt so awesome.” - Videohead
”I say we have a rival for guitar hero! :D A great game.” - aamatniekss
”Great idea to combine a rhythm game with a typing game!” - Spydog
”It's very well polished and looks very nice” - Mercerenies
”Pro look & feel across the board. Cool tunes too.” - dadio

Screenshots

Radslaughter by Allison James

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One hitman. One skateboard. Two pistols of a length that definitely isn't a result of overcompensation. Ten locations. Ten targets. Ten teddy-bears.

Slaughter them. Be rad. Radslaughter is a physics-based puzzle arcade game which gets difficult. Kill each of the targets without smashing your face open or being massively dismembered by razorblades. Find the secret teddy-bear in each level and complete them as fast as you can to get 5 stars (none of that 3 star crap here!)

Information

System: Windows
Price: Free
Music: Daniel Johnston, James Spanos
Fonts: Nexa Rust

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Reviews

“Really amazing game. Well done.” - Jupiter Hadley
”Fits the theme perfectly. Another great job, NAL!” - Scott the Idea Guy
“Perfect!” - Rebusmind
“Definitely the best game where i have powered a skateboard via gun propulsion.” - Zachaeus

Screenshots

Titan Tighten by Allison James

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Play as a massive titan stomping on cities and terrifying citi... oh no wait, you just broke down.

Control a stream of tiny Tighten robots navigating the Titan's body from its head to its feet, fixing up all its loose screws so it can go back to causing carnage - all the while, avoiding hazards and pitfalls.

Created in 48 hours for GMC Jam #16. Titan Tighten won.

Information

System: Windows
Price: Free
Music: High Scarlet
Fonts: OCR A

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Reviews

“Awesome platformer.“ - Mercerenies
“The physics were kind of funny and I died like a hundred times in the level with the little boxes.” - kepons
”Love the touches of art in the background and the music is well chosen.” - Dan Johnston
”So a hundred and something deaths later I completed the game.” - wikaman1
”Very good and fun concept. Everything seems in the right place.” - xNyo
”Neat little game” - HayManMarc
”Very stylish, very mean and very frustrating (in a good way I guess).” - The M
”I like it when a game tells a story through actions rather than words” - Otyugra
”Visuals and music are great.” - Robo
”Nice presentation!” - Greenblizzard
”And the award for most annoying platform engine goes to…” - RekNepZ
”You devil you.” - Rusty

Screenshots

Frankenfirearm by Allison James

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Build up your gun and vanquish enemies aplenty in the procedurally-generated dungeons of Frankenfirearm!

Made for GMC Jam 15. Frankenfirearm came 18th.

Information

System: Windows
Price: Free
Music: Savant
Fonts: DIN Schablonierschrift (DIN), Scream When You’re Ready to Die (Allison James)

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Reviews

“This game was pretty neat. It was made well and there were good upgrade options for the gun.” - TerraFriedSheep
”This is a proper effort and I think upgrading the gun can kinda be called building, and I certainly used it a lot.” - UK Duty Paid
”A really fun game.” - Mercerenies
”Good presentation and graphics” - Coolbot4k
”I probably played this an hour more than I should've.” - Nacho_chicken
”Quite old-school. Very pixelly. Very fast, no lag/slowdown!” - HayManMarc
”It was fun and kept me playing for a while.” - Feerple
”I played this way longer than expected” - Hippyman
”A nice retro like Doom\Wolfenstein-esque Fps” - Mr Magnus
”A cute lil game.” - Poizen
”I played the game for a good while, and fully upgraded almost all the stats.” - TheSnidr
”Let me say: I didn't like this at the beginning, but when monsters started spawning, I became more and more scared of opening doors, as they tend to pop out instantly. I once ran out of bullets and was scared to poop.” - GVmakesGames

Screenshots

Maddening Relapse by Allison James

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Maddening Relapse is the sequel to 2009's madnessMADNESSmadness and its 2010 followups Remaddening and the YoYo Games-published spinoff Maddening.

The game is an intense endless runner with entirely procedurally-generated levels. You are a madman who simply goes by Madd Mann, and you perceive the world as a place where you run around in circles from an unrelenting wall, avoiding world gaps and spikes in the process. The wall conceals and reveals new terrain, and new to the series, wraps around the circle, always staying in view. The further you get from it, the closer you get to it!

Maddening Relapse will eventually also be available on iOS, Android, and potentially Windows 8 and Windows Phone 8. I may also get around to other releases as well. Such is the power of GameMaker: Studio!

Information

System: Windows
Price: Free
Music: Approaching Nirvana
Fonts: Allison James (Front Page News)

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Reviews

Phat beat.” - CinnamonToastKen
”Hey this game is really sweet, a great one to just waste time on.” - Tac0cann0n
”Love the games mechanics, it generates land so smoothly and is completely unpredictable!” - BigbyBear
”Great little game.” - Overfiend

Screenshots

Well Cut Lass by Allison James

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Shiver me timbers! You're a female pirate in a sea full of stereotypical males, and you're out to change that with your cutlass and your shotgun. Plunder their booty and feed them to the fishes in the abstract, ultra-violent Well Cut Lass!

This was an entry into GMC Jam #13; it came 18th.

Information

System: Windows
Price: Free
Music: Petriform
Fonts: Allison James (Guilty Treasure)

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Reviews

“My PC could hardly survive because of shaders, pretty good game, though.“ - kepons
”That sure is one of the most interesting entries in this Jam.” - Alice
”Definitely stylish and unique as expected from NAL.” - Diptoman
”I loved the style of graphics, the minimal use of colors is quite appealing” - ThunkGames
”Pretty fun to play.” - 2Create
”Very different game that's well-polished” - The M
”The bastard child of Hotline Miami and QWOP” - Lune
”I didn't like the shader” - GVmakesGames
”It was okay but eventually, you die…” - Brano

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FKR8 by Allison James

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Happy new Fantastic Kinetic Reflexes! In the eighth instalment, a huge portion of the game is based on randomly generated enemies with bizarre, unique shooting patterns.

Information

System: Windows
Price: Free
Music: Jinx ft. Jesh Manser
Fonts: Grotto

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Reviews

“Review” - Reviewer

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Lab Wagon by Allison James

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Ride the Lab Wagon! Jump off to brutalise people for their money and find chests. Augment yourself and upgrade your arsenal to survive bigger threats and reap larger rewards. And upgrade the Lab Wagon's computer for automatic money harvesting.

You're a member of a startup illegal chemistry ring. Your laboratory is on a train, to continuously avoid arrest. Dual benefit - it means you can hop off at any time, kill some enemies and gather chemicals of greater and greater value, evolving your business and yourself into a kingpin of chemical goodness. Think Breaking Bad meets Minecraft/Terraria and Cookie Clicker in an action RPG platforming game.

Made for GMC Jam #12, in which it came in 2nd place.

Information

System: Windows
Price: Free
Music: Petriform
Fonts: Allison James (Kings of Kings Lynn)

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Reviews

“That's one awesome game! Graphics and audio were good. The gameplay was awesome, so much fun, although I found it a bit difficult. It gets easier, however, after some upgrades.“ - Overloaded
”I enjoyed this game very much.” - kepons
”This game is just too fun to not vote for.” - TheUltimate
”Okay. NAL's game is awesome.” - the ch8t
”You kept me hook on your game for a little more than a full hour... You kept me from testing other games during all that time.” - Catox
”Very well made game with a consistent simplistic artstyle!” - TheSnidr
”Seriously, I should really stop playing this game” - Roflstompz

Screenshots

Prisnhax (Free Version) by Allison James

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You're a black hat hacker who has discovered the fun in hacking open jail cells. Hack your way into 30 jail cells and unleash the criminal monsters within!

This was an entry into GMC Jam #11, where it placed 16th.

A paid HD upgrade of Prisnhax is out now!

Information

System: Windows
Price: Free
Music: Pida, Raam, Billy Green
Fonts: Allison James (Vermin Vibes 2 Soft)

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Reviews

“A very polished game! The game was fun, even though I have no idea how the color combination works (solved level 10 through trial and error). Level names were hilarious!“ - TheSnidr
“The music is fitting and neutral and the colors are pretty.“ - Lolligirl
”This is a solid game, with well-designed puzzles, and sometimes I can’t believe this made in 72 hours.” - Hiznopellagio
”It's very slick and professional, with a cool intro, storyline about hackers, and neat sounds and music.” - chance
“This game had a great level of polish and a fitting soundtrack.” - TerraFriedSheep
”Everything is presented well, and the levels are clever and challenging.” - MC
”Really clever puzzle design, at least whenever the colors start to get involved.” - Lune
”Love the look and feel here.” - Mercerenies
”If you like puzzle games this is one you should try out. The quality of this game for being made in just 3 days is unreal.” - Lemon Flavor
”The presentation is great and the puzzles are very puzzly. Superb.” - GameRoom
”Good game, nice graphics, good music.” - Nallebeorn
”Really cool puzzle game with awesome graphics.” - Boysano
”I liked this a lot. It feels very professionally handled. Masterpiece ^_^” - Catox
”Very nice game, and the music is awesome!” - RekNepZ

Screenshots

Hi Me Ro Me by Allison James

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Hi, Japan. A futuristic city where the lights are so bright they dazzle the blind. In comes Me Ro Me, a thrill-seeking Russian looking to scale Hi's tallest building, a winding tower with a tough electric security scanner constantly rotating around its cylindrical outside. Go high or go die.

This was an entry into GMC Jam #10, where it placed 6th.

The original dev log from the now-defunct GMC:

Saturday
1:01: Minute delay due to having to update topic! Aaargh! GO!
1:04: Things are happening! Magic is occurring!
1:11: Right. Ultra-basic platforming engine sorted. It's glitchy, but it works for now. I'll fix it later.
1:13: Time to tackle the problem head-on: how do I make my head-pictures turn into game-stuff? Couldn't do it when I made mMm, THIS TIME IT'S HAPPENING.
1:13: Also, I'm going with the name "Tojing Thunder" for now. Like the ring to it. But it'll probably change.
1:14: Goddammit I miss having Fireworks. Going to have to find something free, no time to get Fireworks back!
1:36: Holy Christ, I almost have it! This took me hours to fail to do before. Thank-you, experience.
1:49: Oh yes. Something to show after half an hour of semi-intense geometry. Player sprite may or may not be Google Images-ed for now. WIP Screenshot 1
1:55 It's looking nice but playing like a dog. However, I think I'll sleep and put some proper work into it tomorrow.
10:35 Resume!
11:24 Had to do a few updates to new laptop, but it's on again!
12:07 Got the engine up to a respectable enough level of functioning, so will do a video shortly!
12:43 Changed colouring of game - background is grey, centre tower is white. Threats will be yellow.
13:09 Added first threat - a mMm-like wall with one twist - it can kill you if you move too far around it now too!
13:10 Crappy internet in kitchen means video is taking a while, and is now outdated
13:21 Going to go outside for a bit and enjoy this rare Dundee sun Here's another screenie and the first video. WIP Screenshot 2 | WIP Video 1
14:49 Resuming after a bit of path cleaning around the house and sun enjoyment.
15:02 Now decided on the name "Hi Me Ro Me" for the game because in Katakana it looks like an angry person flipping the bird.
15:10 Added a little bit of HUD.
16:03 Been playing with art and music, here's a new video though! WIP Video 2
16:35 Played with the graphics a bit. New screenie!
16:46 Animation is a lot more fluid now. Added some extra graphical stuff again as well. Also toying with music, probably going to use something from the excellent Savant since his music is (stunningly) licensed under Creative Commons! Another video. I'm really happy with how this is coming along now. WIP Video 3
20:00 Nice Indian meal OH WAIT JAM
22:10 Caved, got Fireworks back. Made title logo and will be concepting some stuff.

Sunday
01:15 Getting a shade sleepy but I've begun layering the game better. It'll have five "levels", though transitions will be relatively seamless between them, and finishing the fifth will loop you back to the second with warped difficulty. The game's a highscore-em-up!
02:20 Did some of the main menu now. Added links to my website as well as to purchase the Savant album the music is from.
13:58 Have begun doing the other levels. Ladders implemented and level cards going in now.
15:01 Finished Level 2 and what will probably be the final main menu. Also got level cards done. This is close to finished. New video! WIP Video 4
18:53 GAME IS COMPLETE! Uploading new video, screenies and etc just as soon as I've also done loading screen and icons

Information

System: Windows
Price: Free
Music: Savant
Fonts: Impact, others

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Reviews

“The graphics and sound lived up to the expectation however the game play was a little clunky.“ - Dan Johnston
“A very cool twist (heh) on those endless running games. The way the level winds around the tower makes the game very forgiving if you miss a jump, and there’s some pretty cool stuff if you get far enough.“ - TheUltimate
”madnessMADNESSmadness with a slight twist, but just as fun.” - greep
“What an awesome arcade action game! Very nicely done!“ - HayManMarc
”Cool idea and original design!” - newkill
”A really fun and addictive game.” - mr magnus
”Felt very nice, and was pretty fun!” - RekNepZ
”Very unique platformer, I liked the graphics and and music a lot. Overall quite nice.” - Feerple
”The soundtrack is very good! Always "strange" concepts by NAL and the graphics (not the little man because I hate he) is OK.” - N-cubo
”Nice concept and graphics. I kept hitting the ceiling” - ChessMasterRiley
”A great game overall. Very innovative and professional looking” - chance
”Damn good. Nuf' said.” - Curio
”This is a great idea for a jump'n'run! You never die, just fall back to the last ledge.” - matthias_zarzecki
”The gameplay worked pretty well, even though it was a little jerky and annoying at times.” - Earthwalker
”Too much skill required for this game, I like games that don't require talent.” - Dangerous_Dave

Screenshots

Lyssandra and the Amplegores by Allison James

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A lab accident has caused an outburst of Amplegores, a mutated species consisting entirely of their own blood. You're Lyssandra, aka "Dog". Get in the GunCycle and manage the population!

The game contains 30 different weapons with defining characteristics, such as the ability to burn, drown, electrocute or poison foes. You can choose to play two gamemodes. Arcade Mode gives you a full clip of any of the guns at random - when you empty it, you get a new one at random. Or Challenge Mode sees how good you are with individual weapons by giving you infinite of that and 1-5 star target kill counts. There is also an Arsenal where you can read up short descriptions on each of the weapons you've encountered.

Music is by dtrx creations, sound effects are from multiple royalty-free sources. Everything else - all programming, graphics, font work, design etc is by me.

Lyssandra and the Amplegores was an entry into GMC Jam #9, where it came 6th.

Information

System: Windows
Price: Free
Music: Petriform (as dtrx creations)
Fonts: Allison James (Vermin Vibes Redux, Vermin Vibes 1989)

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Reviews

“It controlled well, looked great, and had so many guns... I don't really see any flaws in this game.“ - speedchuck
“This game had so much replay value for a jam.“ - Monstr Gaming
”Great music/graphics, and many interesting weapons.” - greep
”Love this game! Amazing that it was made in a single weekend! Awesome job!” - RekNepZ
”Very well polished, and a great entry.” - Feerple
”Gloriously violent, and deceptively simple looking.” - Oracizan
”Quite a fun shooter. I especially liked the diversity of guns in this game.” - imef
”Really good entry - nothing less expected from NAL.” - Diptoman
“Polished and fun action game. […] I liked the ample supply of firearms and all of the visual effects.” - Mr. RPG
”The intro was funny. Nice selection of guns.” - dadio
”The best use of Memes I have ever seen.” - Mr Magnus

Screenshots

FKR7 by Allison James

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Happy 2013! To celebrate what is fast approaching my tenth anniversary of using GameMaker, FKR7 is the first ever total rewrite of FKR. Now uses physics, better mechanics, better everything - it's nearly a game again!

Information

System: Windows
Price: Free
Music: The Hamster Alliance
Fonts: Brushie Brushie

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Reviews

“Review” - Reviewer

Screenshots

Dynapogo by Allison James

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Created in around eight working hours. Blow up the word with your dynamite-equipped pogo stick, and go for the longest distance you can before dying at the hands of the disaster-struck, lava-flooded, due-for-distruction city of... uh... Dynaster.

When the sun turns orange, it's a new best survival distance! Thank-you for being QA for this game, you are in the credits with the best distance noted! (This was a workaround to the handicap of the jam being “No in-game text besides credits.)

Use your mouse to point the pogo stick where you want to bounce. Click to add up to three levels of explosive power (resets to 1 each time you bounce off something).

Dynapogo was entered into GMC Jam #8, where it came 5th.

Information

System: Windows
Price: Free
Music: Xstatik
Fonts: Allison James (Gnome Splinters, Notalot35)

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Reviews

“Dyyyynaaaapohgoh. Very difficult but fun, with an obvious hint of classic NAL zaniness.“ - Dan Johnston
“Dyna- po – go. Dyna- po – go. Dyna- po – go. Dyna- po – go. What I remember the most from this game is the word “Dyna- po – go”. Nice little game.“ - HayManMarc
”Very unique game! I didn't like it too much at first, but I just couldn't stop. Now I think I'm addicted. Great job!” - RekNepZ
”Great graphics, gameplay, everything! It is all great. Honestly it looks like you spent more than just 72 hours with this game.. It's that good! Bravo! This is actually one of the best Jam games I have had the pleasure of playing.” - Mr. RPG
”Very good entry! I really like physics-based games. This one is no exception. The game is hard to master, because it feels very unpredictable.” - Venomous
”"Dynapogo" doesn't get old, I like the use of physics and the sun in the background. I give it 4 out of 5 seizures” - StallionTG
”I can see this being a successful mobile title. It is a simple concept, and it is extremely polished.” - lukew23
”Ack, this is challenging. A very well-designed, addictive game.” - Mercerenies
”The physics were very well done. All those blocks flying around made the game kinda crazy when combined with the music and trippy graphics.” - TheUltimate
“Liked the way she worked around the text restrictions & still explained stuff.” - dadio
”Very cool game.” - holgersson1988
”Very stylistic.” - GameRoom
”Interesting concept for a game” - mads2194
”Pogosticks + dynamite sticks... how more creative can ya get. Hey, who knows... this may be the transportation of the future.” - Hgameguy
”Funny and absurd little game!” - TheSnidr
”Were the spikes on the side really necessary?” - Dangerous_Dave

Screenshots

Overly Attracted Stalkers by Allison James

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Inspired by Slender and the Overly Attached Girlfriend internet meme, this is the amalgamation: Overly Attracted Stalkers.

They're after your love and they won't stop until they get it.

WASD: Move
Mouse: Look
Space: Jump

Information

System: Windows
Price: Free
Music: None
Fonts: Allison James (Moist), other

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Reviews

“I can now sleep in the comfort of all lights in my house constantly on.” - MrKirbeh
“You kids and your fetishes.” - Link3000

Screenshots

Aardvark Cwm by Allison James

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Take Nergar the Icelandic Aardvark through the Welsh valleys, solving people’s problems.

This was an entry into GMC Jam #6, where it came joint last. I did, however, win Best Devlog. Since the GameMaker Community that #6 was held on is gone as of December 2019, here it is for your benefit:

Saturday
01:08 Started game!
01:25 Wondered if maybe I should sleep before continuing...
01:32 Still wondering. Still drawing things.
01:52 Title screen made. Bed heavily required.
01:59 I'm going to wake up and wonder what the hell I was thinking. I'll roll with it anyway.
02:00 1/72 hours elapsed. Sleeeeeeeeeeeeeep nowwwwww
05:00 (approx) Dreamt about turtles
11:00 Woke up
11:30 Started font for game
12:00 Skype call with parents. 80 minutes long!
14:00 Finished the font
14:28 Basic dialogue popups made for game. See new screenshot!
14:32 Listened to El Chombo: Chacarron. Inspirational
14:35 Now ELO: Mr Blue Sky. That synth bit should be the whole song, screw the singing
14:51 First mission complete. Dadio makes a cameo
14:59 Added cameo from '90s Britcom "Bottom"
15:38 Proper actual mission system in
15:40 Achievement system in. Just Ctrl-C+Ved the mission system
15:53 Hot policewoman added
15:59 Mission 2 added. The bush has eyes for a reason.
16:32 Some achievements added. Pretty arbitrary stuff
16:52 Game now contains a third mission. It centres around an aardvark in a bikini
17:02 Added the fifth achievement.
17:04 Went into the living room to intimidate Nocturne with my game's content so far
17:09 BBQ-flavour Llama Baked Bites. Tasty
20:40 Found some lovely background music by band Snack Hour on Soundclick
20:59 Finished! Six missions, 10 achievements. Also has speedrun tracking

Information

System: Windows
Price: Free
Music: Snack Hour
Fonts: Allison James (Aardvark Cwm Type)

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Reviews

“Strangely addicting game, I liked it.“ - CaptainLepidus
”The funny awesome one” - TheUltimate
”This was actually fairly entertaining. A lot of the humour is pretty ridiculous though, and much of it I just don't get.” - fyaopo
”This one is great if you're looking for a good laugh.” - brighteyes
“The text seems to be filled with British inside jokes that don't make any sense to someone like me.“ - RekNepZ
“I really am not sure how I got some of the achievements, but I got them.” - Follomania
”Figured I'd get this one out of the way first since it looked a bit offensive.” - Spydog
”I ended up just walking around apparently solving problems that I didn't know I had.” - Rusty
”The game was funny, vulgar, self-referential, oddly drawn, and reeking of low effort.” - speedchuck
”You're a terrible person. I am too, so I had a couple of chuckles.” - Zeddy
”*reads warning* "Oh it can't be THAT offensive..." *plays game for a minute* "..." *chucks truckload of bricks at NAL*” - 11clock

Screenshots

The Dark Gyration by Allison James

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Made to experiment with surfaces and particles together heavily. It’s all just a bit spinny really…

Avoid the dark areas, keep in colourful areas, and splooge a bit of green around the place for safety but also score loss!

Information

System: Windows
Price: Free
Music: Jassummisko
Fonts: Allison James (Dubbingstar)

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Reviews

“Review” - Reviewer

Screenshots

Hallucinogun by Allison James

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Corrupted by a facade of health, wealth and society, you are out to assassinate the figments of your imagination! You are a victim of Hallucinogun: you’re hallucinating, and you have a gun!

Yes, that’s the best pun I could come up with! Deal with it!

Hallucinogun was an entry into GMC Jam #5, where it placed 28th.

Information

System: Windows
Price: Free
Music: DJ Ben MC
Fonts: Allison James (Metal Arhythmetic)

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Reviews

“really nice abstract graphics” - Rusty
”The graphics and music were nice, and the game itself was pretty fun!” - RekNepZ
”This is a good game , i like the silly graphics :)” - Ahmed Elyamani
”I don't know what the point of the game was, really.” - HayManMarc

Screenshots